"Super Mage/Thief" by Falcon_RD

Introduction:

You need to go Elf/mystic and elite's, sciences and happiness will be very important(and honor never hurts)

200 to 500 Acres:

Draft Rate: 45-55%

  • Mines: 10%

  • Mills: 10%

  • Farms: 9%

  • Forts: 10%

  • Hospitals: 10%

  • Towers: 15%

  • Guilds: 15%

  • Stables: 5.5%

  • Dungeons: .5%

  • Libraries: 15%

Dpa: About 20 to 45
Wpa: About .5 to 2
Tpa: About .5 to 2

Explore like 100 acres in protection and speed build hos, guilds and towers for a fast start build a good off and D for OOP

500 to 1,000 Acres:

Draft Rate: 45-55%

  • Mills: 5%

  • Farms: 8%

  • Forts: 8%

  • Thieves' Dens: 5%

  • Hospitals: 8%

  • Towers: 12%

  • Guilds: 17%

  • Schools: 22%

  • Stables: 4.5%

  • Dungeons: .5%

  • Libraries: 10%

Dpa: About 45 to 55
Wpa: About 1 to 3
Tpa: About 1 to 3

Get your sciences high same with elite's still doing alot of attacking try and find inactive's for cash(sciences) and some easy land should be too hard to find

1,000 to 1,500 Acres:

Draft Rate: 50-59%

  • Farms: 7.5%

  • Forts: 8%

  • Thieves' Dens: 15%

  • Hospitals: 6.5%

  • Towers: 13%

  • Guilds: 15%

  • Schools: 30%

  • Libraries: 5%

Dpa: About 55 to 65
Wpa: About 2 to 4
Tpa: About 2 to 4

Still increasing your sciences but now you can start and switch some and eventually all off.specs to elite's(if you haven't already) you might consider while not in war to switch your TD into arms or banks whichever you prefer to speed things up but the main thing that helps this is finding someone with high cash and low Theif D While in wars make sure to disable enemies fast and possibly attack them with the elite's you have collected(atleast 1-2EPA but 2-4 is good at that stage) dice OOW and after taking an enemies out of a war LL them.(honor should be good here atleast lord)

1,500 to 1,550 Acres:

Draft Rate: 50-58%

  • Farms: 7.5%

  • Forts: 7.5%

  • Thieves' Dens: 16%

  • Hospitals: 7%

  • Towers: 15%

  • Guilds: 17%

  • Schools: 30%

Dpa: About 60 to 70
Wpa: About 2 to 5
Tpa: About 2 to 5

During war use this strat while OOW switch some towers(maybe some forts andhospitals too)and your TD's into Arms and banks and pump your elite's and then sciences till they're both very high you should have no off.specs after this if some are left(from previous stage)

1,550 Acres and up:

Draft Rate: 54-60%

  • Farms: 7%

  • Forts: 6%

  • Thieves' Dens: 16%

  • Hospitals: 5%

  • Towers: 11%

  • Guilds: 15%

  • Schools: 40%

Dpa: About 60 to 75
Wpa: About 2 to 6
Tpa: About 3 to 6

If you've done this properly your happiness never went lower then exited(after your initial happy) and by now your min happiness is Joyous(excited if you where unlucky and got hit in a war) now grow at a steady pace making sure your sciences stay high and elite's too(along with WPA not falling low) now there may be a problem with getting target'd by super theives and tis true they might be able to break you even with your mod TPA and CL you'll just have to hope to hit them first and your theives to get them first.(Plus your pop sciences are at 28%+ and theivery at 105%+ so you should be able to get your TPA pretty high but you will most likely not be able to compete with Halfers).

- Falcon_RD (9-Mar-2003)

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Comment

ThuggedOut

pick hospitals OR forts, dont have both...also i think you spread yourself too broad on this strat attacking too long, ect. I also think you focus on thievery too much.....elf mystics should be more magic orientaded than this......maybe a elf rogue with some stuff switched up and it wors better.....

noobie

i think u have to many buildings. A smaller number of buildings will make sure that u maximise the effect of the buildings that is needed most. As a elf rogue, i dont have forts or hospitals. Some said forts is a must while some feels that as a thief/mage, the defence should already be very good so no forts needed.
i dont see the need for Dungeons, stables and mills too. A thief/mage dont need stables and Dungeon

Falcon_RD

during this age it's impossible to make a good strat my pop pissed with 59% draft and if they where excited they would shut up but nope they keep complaining. And with Orcs out there and suiciders(semi-suiciders I've seen em passed 2K acres) it's impossible to have a good enough defence without taking away from somewhere else.

Outcast

pff where are the WT's and lose the forts.
and you have stables hospitals dungeons mills. Only hopsitals are usefull in protection. Lose them all!!

Not very good though =/

Elrond

Poopy :p

tezza

crap elf/mystic strat, training elite? no no no, to much defence is lost

zeke

having a 75 dpa is to high 60 is enough, that way you can have an economy after your theives and wizzes

Barley of Budbottle

No banks?

genetic freak

no banks doesnt mean that you dont get any money. I have no banks and i still get about 70000gc a utopian day.

dili

1. Homes: 308 (25%)
2. Farms: 123 (10%)
3. Mills:15%
4. Banks:10%
5. Guilds:15%
6. Towers:15%
7. Watchtowers:10%

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