Introduction: You need to go Elf/mystic and elite's, sciences and happiness will be very important(and honor never hurts) 200 to 500 Acres:
Draft Rate: 45-55% - Mines: 10%
- Mills: 10%
- Farms: 9%
- Forts: 10%
- Hospitals: 10%
- Towers: 15%
- Guilds: 15%
- Stables: 5.5%
- Dungeons: .5%
- Libraries: 15%
Dpa: About 20 to 45 Wpa: About .5 to 2 Tpa: About .5 to 2
Explore like 100 acres in protection and speed build hos, guilds and towers for a fast start build a good off and D for OOP 500 to 1,000 Acres:
Draft Rate: 45-55% - Mills: 5%
- Farms: 8%
- Forts: 8%
- Thieves' Dens: 5%
- Hospitals: 8%
- Towers: 12%
- Guilds: 17%
- Schools: 22%
- Stables: 4.5%
- Dungeons: .5%
- Libraries: 10%
Dpa: About 45 to 55 Wpa: About 1 to 3 Tpa: About 1 to 3
Get your sciences high same with elite's still doing alot of attacking try and find inactive's for cash(sciences) and some easy land should be too hard to find 1,000 to 1,500 Acres:
Draft Rate: 50-59% - Farms: 7.5%
- Forts: 8%
- Thieves' Dens: 15%
- Hospitals: 6.5%
- Towers: 13%
- Guilds: 15%
- Schools: 30%
- Libraries: 5%
Dpa: About 55 to 65 Wpa: About 2 to 4 Tpa: About 2 to 4
Still increasing your sciences but now you can start and switch some and eventually all off.specs to elite's(if you haven't already) you might consider while not in war to switch your TD into arms or banks whichever you prefer to speed things up but the main thing that helps this is finding someone with high cash and low Theif D While in wars make sure to disable enemies fast and possibly attack them with the elite's you have collected(atleast 1-2EPA but 2-4 is good at that stage) dice OOW and after taking an enemies out of a war LL them.(honor should be good here atleast lord) 1,500 to 1,550 Acres:
Draft Rate: 50-58% - Farms: 7.5%
- Forts: 7.5%
- Thieves' Dens: 16%
- Hospitals: 7%
- Towers: 15%
- Guilds: 17%
- Schools: 30%
Dpa: About 60 to 70 Wpa: About 2 to 5 Tpa: About 2 to 5
During war use this strat while OOW switch some towers(maybe some forts andhospitals too)and your TD's into Arms and banks and pump your elite's and then sciences till they're both very high you should have no off.specs after this if some are left(from previous stage) 1,550 Acres and up:
Draft Rate: 54-60% - Farms: 7%
- Forts: 6%
- Thieves' Dens: 16%
- Hospitals: 5%
- Towers: 11%
- Guilds: 15%
- Schools: 40%
Dpa: About 60 to 75 Wpa: About 2 to 6 Tpa: About 3 to 6
If you've done this properly your happiness never went lower then exited(after your initial happy) and by now your min happiness is Joyous(excited if you where unlucky and got hit in a war) now grow at a steady pace making sure your sciences stay high and elite's too(along with WPA not falling low) now there may be a problem with getting target'd by super theives and tis true they might be able to break you even with your mod TPA and CL you'll just have to hope to hit them first and your theives to get them first.(Plus your pop sciences are at 28%+ and theivery at 105%+ so you should be able to get your TPA pretty high but you will most likely not be able to compete with Halfers). |
- Falcon_RD (9-Mar-2003) |
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